Saturday, August 4, 2018

"What Comes After": Human Specials

In "The Wasted Hack", all characters are human, with the slight exception of "Infected", which are a variation of human.

In "What Comes After" there are several species (as indicated in the previous post) with unique abilities and features.

Humans gain an extra stat point to place wherever they choose during character creation, and also gain a bonus Luck Point at the start of each play session. This gives them two Luck Points to start each time the players sits down at the table, or in front of the computer screen I suppose.  As this doubles the chances that a character will have a spare Luck Point left over at the end of the play session, it increases the chance that the character will gain the 5 Improvement Point bonus.

While this is a small bonus, and totally dependent on the player saving a Luck Point, it is a something of an approximation/ homage to the red box where humans leveled up faster than "demi-humans".

As far as humans go, I was prepared to leave it at that, but considering the other character types gain new specials based upon their species, I thought I should work up some Basic and Advanced specials just for humans, as seen in the image above (or to the left depending on your display).

Invisible Ruck-Sack is a reflection of the imbalance of power and agency in the Great Ruined World. The non-human species come with a lot of perks, but they are almost always marginalized to some degree in human society. This special reflects that sad reality.

Hubris is a variation of a Special I developed for Future Maxx called "cocky".

Compassion is a selfless Special that allows a character to aid another through a "meta-game" channel.  Of course this could be purely tactical, and advantageous to the using character as well. I should/ will edit this special to include the tag "Pyrrhic".

Fast Learner is handy for gaining two lower powered specials for the price of one, and many of the Universal Specials function as skill sets.

Dumb Luck is one my favorite specials I worked up for "Future Maxx", and is pulled directly from those rules.

Hell-Bent reflects the tenacity of humans, to pursue a goal against odds and without regard for the consequences.  I developed this for "What Comes After", but will also use it in "Future Maxx" for the human specials. I originally wanted to make this special benefit the character at the expense of others, but that edges into the "Low-Life" character class abilities, and I like it as it stands.


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