The second edition of "The Wasted Hack" continues to receive the "Future Maxx" treatment with updates and additions to the rules based on things developed for its sci-fi counterpart.
There are now several playable species a character can choose from aside from the original "human", which, when combined with classes gives players 60 different combinations to choose from.
Each of the new species has changes to the "character/ class template itself", such as bonuses and penalties to starting stat points, and some passive abilities associated with the creature type (natural armor/ bonus to spot/ etc.) as well as a subset of Basic and Advanced specials specific/ exclusive to the species.
The playable species now include: Human, Infected, Gato (cat-folk), Mongrel (dog-folk), Ratling, Raven (bird-folk), Lizard-Folk, Fungoid, Scimmia (chimpanzee/ ape-folk), and Robot.
Playing a non-human species can have some drawbacks, such as being discriminated against in certain settlements or even strongholds that hold to a purist/ human-first viewpoint, as well as being targeted first in combat by hostile "monster" versions of their species.
Between Class Specials, Universal Specials, and Species Specials, there are loads of ways to customize each character from level 1 to level 10, and with the addition of "Legends of the Wasted-World" rules, characters may continue to progress to level 15, gaining access to "Legendary" specials starting at level 11.
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