Saturday, May 12, 2018

Wolf Thrower


I am working on the vehicle rules for The Wasted Hack, but I am also working on something else, aside from the One Page Dungeon Contest.

Currently there are nine playable classes (three warrior types, two types of clerics, two types of thieves, and two types of wizards).

Classes have nine basic and nine advanced specials to choose from, and a whole slew of universal specials, which is a slight upgrade from The Wasted Hack.

Classes gain exploding damage at level five, to keep up with high HD monsters, and the ability to upgrade damage to use multiple smaller dice (increasing the likelihood of exploding damage at these higher levels).

I have been working on this since I started the Wasted Hack, it was meant to page-for-page parallel development but it fell behind pretty quickly.  I am only working on this project intermittently, while I devote most of my focus on the vehicle rules, but once they are done, I will likely work on this exclusively for a bit as it is capturing my imagination.

I received the print proof for "The Unearthed Hack", and the page numbers were cut off. Also, it seemed so short that I would likely need to add several pages before I felt good about making it "Print On Demand", even if the page numbers had not been fragged.  In many ways it served as a precursor to the fantasy game, and many of the elements will be adapted and pulled over to "Wolf Thrower" in the end.

What's in a name? the title "Wolf Thrower" comes from the lore of the earliest humans, struggling to survive in the Blood-Soaked Plains, and comes directly from the earliest human hero.

In reality, my brother was visiting, and I asked him if he needed me to get anything ahead of time. He asked me to buy "wolf thorn" body wash as he couldn't bring it on the plane.  The phone connection was poor, and I thought he said "Wolf Thrower". The name stuck with me.


Sunday, April 22, 2018

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The Deadline for the 2018 One Page Dungeon Contest is May 1st, by midnight UMT

Visit dungeoncontest.com for more details, and grab a free copy of the submission guide HERE.

Wednesday, April 18, 2018

The One Page Dungeon Contest Ate My Life!

So I had hoped to put out the vehicle rules for The Wasted Hack by now, but I have been incredibly busy with managing the 2018 One Page Dungeon Contest that I haven't had a chance to work on anything else (with one exception as noted below). 

We have a lot of sponsors this year, and a treasure trove of prizes, so if you have not submitted an entry, this is the year to do it! 

You can grab a free copy of the submission guide HERE, and check out my www.dungeoncontest.com website for more information regarding the contest.

The deadline is May 1st, by midnight UMT. There is a handy countdown clock on the website to let you know just how much or little time is left to get a entry sent in.

The contest judging and the awarding of prizes should wrap up around mid-May, and then I will be able to devote my time to wrapping up Bubb's Diner, and the vehicle rules.  In the meantime, I have about five hundred new ideas that I simply can't spare the time to explore, but I am looking forward to diving into all of this soon.

I was able to put together the print edition of "The Unearthed Hack" before the contest went full blown, and it has been sitting in "your entry has been sent" limbo for what feels like forever. However, it did finally get approved, and I will be sending off for a print proof copy.

-Aaron


Sunday, March 25, 2018

Armor Plating Rules for "Ten Liter"

The page featured in the image covers Armor Plating and Armor Dice, which need to be degraded by heavy damage before a vehicle starts to take damage to its Hit Points.

Armor Plating also negatively affects a character's attempts to control a vehicle (by making drive (DRV) tests, which is a new derived stat.

I originally had two separate categories, Speed and Handling, and each were tracked independently as bonuses or penalties to a characters DEX test to drive, but tracking and calculating all of that was a pain in the butt, so I abstracted everything down to a simple DRV modifier.  A vehicle will have a total DRV modifier based on its stock value and any modifications that have been made, and this total value can be negative (a bonus to DRV test) or postive (a penalty to DRV tests). 

Driving the armored compact car featured on the page would not be pleasant, with +2 penalties on every DRV test (used to escape pursuit, catch another vehicle, avoid damage, inflict damage with ramming and hard mounted weapons, etc.)