Saturday, February 20, 2016
The Agony of (2)d(6)-feat
Man, I have wrestled with a 2d6 system for months. I came up with loads of tricks to try and compensate for the drag to the middle, some of them were good, some of them were garbage. but at the end of the day, it was a mixed bag that didn't do what I needed or wanted. What I wanted was FATE, but without the shared world building, aspects, compels, advantage gaining,etc. Which is to say that what I wanted was FUDGE. I mean, I wanted to use FATE on general principle. I like the transparency of Evil Hat games, I like the community they have built, and in general I would say I am a pretty big fan of the company. But If i wanted to use FATE as the base for the game I have in mind, I would end up stripping it down to the point where "powered by FATE" would be nothing more than a label. Damn, I really wanted to see that on a cover...oh well.
The image above is a character sheet I worked up and then very purposefully made generic. As one can tell from the bottom, it is built on the FUDGE system. The image below is the original character sheet concepts I came up with over a year ago, while still infatuated with the notion of 2d6
I tried to keep some of the design aspects I liked from the older versions, but above all I needed a sheet that was printable (usable), and one that would accommodate the FUDGE rules.