The format allows for adding tags, tracking values, and placing conditions on available options. This allows for simulating combat in the story by tracking hit points, and giving attack options that approximate the percentage chance of rolling under an ability score.
A Dexterity of 16 would grant a 75% chance of success to attacks with a ranged weapon or to dodge a ranged attack, so three out of four "which-way" choices will result in success, with the ability to use a luck point until it is spent. I was even able to track armor points.
I will be updating this post with images that are being used in the story, as they cannot be directly embedded and need a spot to link to.
The above image is a WarHawk. WarHawks are considered Marvelous Items, and fall under the category of "Lost Wonders". Lost wonders represent the pinnacle of innovation before the world fell into ruin during the End Time Wars.
WarHawks are muscle cars that bend the rules for vehicle construction and upgrading. They are better than they should be, all things being equal when compared to other cars (faster and able to hold more armor), but they are gas guzzlers and really only good for short range excursions.